乌龟服圣骑士宏
一、主宏
/script RunMacro("攻击")
/script local m,h=math.floor(UnitMana("player")/UnitManaMax("player")*100),math.floor(UnitHealth("player")/UnitHealthMax("player")*100);if not buffed("圣印") and not buffed("圣光审判","target") then cast("光明圣印");else if not buffed("圣光审判","target") and (GetActionCooldown(49)==0) and buffed("光明圣印") then cast("审判");else if buffed("正义圣印") and m>=70 and (GetActionCooldown(49)==0) then cast("审判");else if not buffed("圣印") and h>50 then cast("正义圣印");else if not buffed("光明圣印")and h<50 then cast("光明圣印")本文完;本文完;本文完;本文完;本文完
/script RunMacro("神盾")
/script if not buffed("智慧祝福", 'player') then cast("智慧祝福",1);本文完
/script local m,g=math.floor(UnitMana("player")/UnitManaMax("player")*100),GetActionCooldown(64);if m>=50 and g==0 then cast("神圣打击");本文完
二、神圣之盾宏
/script local m,h=math.floor(UnitMana("player")/UnitManaMax("player")*100),math.floor(UnitHealth("target")/UnitHealthMax("target")*100);if(UnitAffectingCombat("player")==1) and (GetActionCooldown(51)==0) and m>=80 then CastSpellByName("神圣之盾");本文完
三、自动攻击宏
/script if ( not PlayerFrame.inCombat ) then CastSpellByName("攻击") 本文完
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